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Posts Tagged ‘Apple’

My Digital Humanities Origin

In its original draft, this was part of the introduction to my MA thesis.  After some discussion, I ended up pulling this out to keep my thesis more focused on the matters at hand.  I really like what I wrote here so I decided to excerpt it on my domain for my readers.  I wrote this right around this time last year.

Everything I found in electronic literature upon discovery, the intellectual aesthetic and interplay with computers, which had been my cherished companion since childhood, I had been looking, searching, for in my literary studies.  As a child I had played some text adventures, known as interactive fiction, and certainly remember their printed cousins the Choose Your Own Adventure book. I loved how interactive those books were and the agency which readers were given to decide their own fate and reading path.  Growing up, I had a lot of problems with motor development and coordination.  This led to many other problems including very poor penmanship. A wise teacher, when I was in elementary school, suggested my parents buy me a computer. She claimed that I would end up ahead of the curve because personal computers were going to takeover classrooms before I left for college. Wisely, my parents took her advice and purchased an Apple II for me to do my school work on and, because I did not play well with other children, to have an outlet for play and creativity.

Long before I became an avid reader in my teens, my creativity came almost exclusively from computers. Game designer Jane McGonigal’s recent weblog post about her experience creating detailed narratives out of Apple II games that did not already have them like Summer Games brought back memories from my own childhood. I had a similar experience at almost the same time by creating forms in a word processing program with different countries and names. I created brief backgrounds for each character and had them compete against each other on screen. Scandal, same gender romance, athletic achievement, and other intrigues played out in this interpretation of my gaming experience. I would not call that literature, obviously, but I tell this story to show how my creativity was electronically nourished before I embraced print culture later in my teens.

I have been on the Internet since sometime in early 1995. Immediately I became involved with participatory online culture by writing fan fiction, posting to newsgroups and listservs, chatting on Internet Relay Chat (IRC) and, on and off, creating journals which nowadays would be called a weblog. At the same time, I published print based punk rock fanzines periodically until 2005 when I began Signifying Nothing, a webzine, archive of my earlier fanzines, and podcast devoted to my endeavors in hardcore punk which continue to this day.

My interest in electronic literature came to fruition while taking a senior seminar on postmodernism with Scott Rettberg in the spring of 2004. While being turned onto writers like Italo Calvino, John Barth, Jorge Luis Borges, and theorists like George Landow, Roland Barthes, and Julia Kristeva I realized that not only were these fiction writers exactly what I had longed for all of my life from literature, but the bridge between literary theory I fell in love with from Kristeva and Barthes, which I had struggled with until this time, and computers which Landow and others like Rettberg himself bridged via their theories was a dream come true. The beginning years of my college career were filled with frustration, failure, and difficulty. The first step of my recovery came when I embraced electronic literature.

Reading hypertext fiction and the theories of Barthes and Kristeva in Rettberg’s seminar improved my readings of previously read authors like Faulkner, Woolf, and Wallace. I began researching electronic literature and exploring the links on Rettberg’s weblog. Through these links I was able to explore the work of other hypertext and New Media theorists like Nick Montfort, Angela Thomas, and Jill Walker. I experimented with and clicked through Rettberg’s hypertext novel, The Unknown, and began actively participating in the sticker novel he authored with Montfort. As the semester wound down, two classmates and myself began our own weblogs, inspired with Rettberg and Walker especially, and I moved mine to its own domain later that summer.

Since the rise of the novel the past few centuries have had some hypertextesque works of literature. Novels like Tristram Shandy, Infinite Jest, and Ulysses can seem to those familiar with the workings of electronic literature to have qualities which “stand out for the first time.” (Landow 1982) When I read Sterne’s novel in an undergraduate course on the history of the novel, I came in one morning and remarked to my professor that the novel had a lot of the qualities of hypertext fiction which I was learning about in Rettberg’s seminar on postmodernism the same semester. Without knowledge of electronic literature I would have never made the connection, which made my reading of Sterne’s novel much more pleasurable. Experimental works of literature like Pavic’s Dictinary Of The Khazars and Nabakov’s Pale Fire also exude qualities which are emphasized by an understanding and familiarity with hypertext and electronic literature.

As Janet Murray argues in Hamlet On The Holodeck: The Future Of Narrative In Cyberspace, “the impending dissolution of Yugoslavia,” in Dictinary Of The Khazars, “is preconfigured by the fragmentary account of a mythical lost tribe” of three separate, conflicting, dictionaries (Murray 37). The “multicursally” seen in Pale Fire has been seen as a branch between not only modernism and postmodernism but as a text that has hypertextesque qualities (Aarseth 8). Writers like Robert Coover, a longtime advocate of electronic literature, Borges, and other postmodernists from France and South America also write literature which embodies many aspects of hypertext fiction.


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Childhood Gaming Narratives

Jane McGonigal’s recent post about her trip to China to run an alternate reality game on the site of the Olympics also discussed her first Olympic gaming experience in 1988 with Summer Games on the Commodore 64.  McGonigal goes on to describe her experience gaming that summer:

During the real Olympic games that 1988 summer, I held my own Summer Games for myself on my Commodore 64. I would start up the computer game and enter 8 players. They were all made up versions of myself from different countries – you could play with 8 at a time — “Jane” from USA, “Juana” from Mexico, “Janelle” from France, “Jana” from the Netherlands (I don’t know why I thought that was a Dutch name), “Enaja” from Australia (Jane backwards, plus an extra “a” because it sounded prettier, ha ha thought my clever 10 year old self), etc. I would run every Summer Games event as all of my different Olympic Janes. The game was asynchronous multiplayer, rather than synchronous multiplayer, so I could try to do equal justice to each avatar. I would keep track of medals in my pastel pink Cool Shades notebook, and then after all the avatars ran every event, I would see which country had won the most. I was extremely methodical about this. And this would take pretty much an entire day. And THEN I would start over, and run the “simulated Jane Olympics” again, doing exactly the same thing with 8 more international Janes and see how THAT medal count went. And on and on and on.

I had a similar experience over on the Apple IIC with Summer Games and also Winter Games. I would create forms using Bank Street Writer with different countries and names. I created brief backgrounds for each character and had them compete against each other for glory. I did this for both Winter and Summer games and had the medal tallies combine to see which country would be champion. I think I brought this over to other games like RC Pro Am for further events.

As the years went on I did this in other games. Track & Field II was a more developed game that allowed me to use more events and countries. I remember a week long tournament I did in Nintendo World Cup where I came up with the idea that whatever team won would have their plan for world peace implemented.

The big gaming narrative moment for me however came a few years later when EA introduced their NHL series for the Sega Genesis. The first few years not only did not include real player names (which caused me to spend hours watching ESPN and hockey games to memorize them) but did not have the season modes gamers are familiar with these days. I spent the entire thirty game season making my own schedules (I forget the formula, but I think I just made sure the number of home games was even and then randomized who each team played) with all the team represented (I played a handful of games each day after school) and then a playoff tournament. I created my own schedules and kept detailed scoring notes and standings on the computer.

I also did this in other games like Baseball Stars (still the best Baseball game ever), Super NES Play Action Football (where I spent an entire fall doing a tournament of all the college teams, since the real NCAA didn’t seem keen on it even back then) and some others. Baseball Stars was especially fun because not only could you create your own teams but you could create players. There was a way to add female players to the teams. I always made the girl I had a crush on all through middle school the star of my team.

I created my own leagues and narratives in real life play as well as a child. More on that in a future post.


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Weekend Reading

  • Gamasutra looks at the history of gaming on the Apple II.
  • looks at the conservative attacks on Simone De Beauvoir’s sexuality.
  • Mother Jones looks at the fight against so-called “homegrown terrorists.”
  • Two more reviews from The Quarterly Conversation: Jose Emilio Pacheco and Rodrigo Fresan.

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Safari On Windows

Last week Apple announced that the newest version of their browser, Safari, was going to also be available for Windows. I’m not much of an Apple user. , but these days the computers in my room either run on XP or Ubuntu Linux. After hearing about Safari being available for Windows, I became curious enough to download it. So did over one million other people.

I played with Safari for a few hours and I have to say it is very fast. That is, however, about the only thing it offers that stands out. Tabbed browsing is nothing new anymore. RSS integration is nice, but I read my feeds via Thunderbird. I’ve never found a web or browser integration I really enjoyed. The lack of plugins, like Firefox, or widgets, like Opera, really turned me off as well. My Firefox browser is deeply customized, and my Opera browser, via their speed dial feature, opens everything I use in it with a mouse click.

Safari also has some serious security issues. TechCrunch reports that there is a variety of known problems already. Wired goes as far as to ask who in their right mind would run Safari on Windows?

I uninstalled Safari the morning after I downloaded it. There isn’t any reason for me to use it; with good options like Firefox, Opera, and the new, admittedly nostalgia ridden download of, Netscape out there, Safari offer nothing that would compel me to use it.


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Learning Spreadsheets In Fifth Grade!

Jill’s post about her daughter learning how to use Excel spreadsheets in fifth grade made me very excited. It is great to see how advanced the knowledge that children have about computers these days. As a child, I was the only kid in my class each year to even own a computer (Apple IIC-I just found it last spring in the closet. I have some pictures in my ) in fourth grade I actually taught our principal how to use an Apple! When I was still doing the teaching program at Stockton I was shocked by how little many people in my education classes knew about Excel. I’m not an expert, honestly I hardly use spreadsheets, but a lot of people didn’t seem to know what they were! Sadder, a lot of the women in the class said things like “oh, my husband deals with those in our home.” So not only is it great to hear that Jill’s daughter is learning spreadsheets, but it is even greater that girls are being taught cool stuff about computers at increasingly younger ages!


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California Games

California Games was one of my favorite games growing up. I remember being really good at the half pipe & surfing events. It was pretty cool that sometimes there would be an earthquake at the end of the half pipe event.


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Ghostbusters

I don’t think I ever got the hang of Ghostbusters for the Apple, but I did beat the Nintendo version. That was one of the first games I got when I got my Nintendo. My parents & grandparents got me ten (!! although thinking back, this was probably my grandparents’ doing more than my parents) games with my system. I’ll have to sit down and try to remember them all.


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